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Sarah Kellendonk
Sarah Kellendonk
2D Illustrator, Character designer, Modeler and Renderer
Angoulême, France

Summary

Welcome and hello!
I’m a 2D/3D graphic artist.

My skills are varied in both 3D, 2D and crafting/sculpting:
- Illustrations / character design (from the 2D conception up to the 3D final product).
- Modeling assets and characters (on Maya and Blender).
- stop-motion puppet crafting

I also have a good overview of the real time animation pipeline (Blender/Maya to Unity).

If anything pick your interest please feel free to message me!

Have a nice day

Skills

Illustration3D Animation3D character modeling3D ModelingDigital SculptingDigital PaintingMatte PaintingBook Cover IllustrationMarketing IllustrationCharacter Design2D Animation

Software proficiency

Substance painter
Substance painter
Procreate
Procreate
Blender
Blender
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop

Productions

    • TV Production
      Sam et Julia
    • Year
      2023
    • Role
      modeling/texturing
    • Company
      Caribara Animation

Experience

  • Rendering at Blue Spirit
    Angoulême, FR
    November 2023 - December 2023

    I expérience a month of rendering at Blue Spirit on the Milleborne production.

  • Character modeling at Blue Spirit
    Angoulême, FR
    September 2023 - November 2023

    I worked as a 3D character modeliser at Blue Spirit for a production under NDA.

  • Assets modeling/texturing at caribara angoulême
    Angoulême, FR
    January 2022 - March 2023

    I worked for over a year on a realtime kid's TV show called Sam and Julia as a junior modeler and texturer.

  • Character modeling at Studio Manette
    Lyon, FR
    May 2021 - May 2021

  • 2D/3D gerealiste at Studio Manette
    Lyon, FR
    June 2020 - December 2020

    I worked as a generaliste on a project not out yet.

    My job consisted of drawing/designing envirements I then had to modelise and texture to be used in a realtime pipeline on Unity.